From the bygone days of 1997, Combustion is a dieselpunk Action RPG inspired by classics of the PSX-era. As rookie cop Calico, you must restore order as a mastermind serial-killer sends a wave of terror across the city.
In Stellar Valkyrie, you play as space bounty hunter Falco Crimson who must explore the solar system in search of his ex-girlfriend & destroy the Black Star cult. Collect bounties, upgrade your equipment, explore planets, crack wise and fight aliens in this GZDoom-powered Retro-FPS adventure.
You'll explore 8 gorgeous planetary environments in any order you want, fulfilling contracts in order to earn Cryptobucks. These can be spent on the hub planet to upgrade your gear (allowing you to revisit levels & find new areas), gain intel on targets, & prepare to face various types of enemies.
As this project is a love letter to classic RPGs like Betrayal at Krondor, my approach was to mix high-quality sounds with recordings from a low-fi microphone. For this task, I've decided to use the Copperphone by Placid Audio for a crisp sound of the past.
Wherever possible I recorded right on the spot with two microphones. For more complicated animal recordings like birds chirping I used a parabolic microphone and resampled them in the studio through the Copperphone for the same old-school sound. To get a consistent feeling across all assets I refrained from using stock samples and instead recorded / created all the in-game sounds from scratch.
My job also included going back and forth with the developer to decide where to best use sound effects to let the beautiful music be the focus audio-wise.
IMMORTAL: Gates of Pyre is a free-to-play Battle Strategy game where players act as god-like generals, leading massive armies to destroy each other's bases. Each Immortal represents a proud and powerful nation vying for dominance, not just through their soldiers but through their divinely powered spells and abilities as well.
For the Pre-Alpha of IMMORTAL we created iconic sounds for the units of the Q'Rath section.
Anticipated by a lot of Morrowind-Fans just like myself, the team of TESR: Skywind has taken on themselves to recreates all the original elements from the classic Elder Scrolls Title from scratch. On top of that, all the characters will be fully voiced and the amount and quality of sound effects expanded upon.
Our team of volunteers is always changing so good communication and documentation are key to make sure the project progresses constantly. My position as sfx team lead entails keeping track of the scope of the sfx department, making sure sound designers get enough information to finish tasks and give feedback to help keep the quality of sounds high and consistent. Besides administrative tasks, I record and create sound effects and ambiance on my own or with other members of the team to get the best result.
For more information, you can watch our interview with Gamestar from Gamescom 2019 (english subtitles available) or read the FAQ on our Website.
A six-track EP of dark ambient music composed of a wide variety of field recordings, synths and vocals. From the Underground in Prague, electrostatic from high voltage sources like radio masts to hydrophonic recordings the record gets progressively darker until it emerges with a hopeful piece out of the deep.
The record is released under the CC BY 3.0 license, so it is free to be shared, remixed, sampled and used for any purpose - even commercially with attribution to the original artist. You can stream it for free on Bandcamp or Spotify.
My name is Ben and this should be a bio. But it's not. I'd rather go out and record a pipe banging against another pipe in the rain. I'd rather spend 3 hours trying to get that soundstage right for you. And I most definitely rather pack all my microphones to record a musician and collaborate on a track than sit here and type this.
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